I’ve been playing League since before your cousin learned to last-hit. And yes, I’m still queuing up every patch like a gremlin with a mousepad. If you came here for the best hero picks for latest lol patch, you’re in the right messy living room. In my experience, the “meta champions” don’t change as much as people pretend. Sure, patch notes toss a few numbers up and down, but if you understand OP picks, counterpicks, win rate trends, and basic solo queue logic, you’ll climb. Or at least you’ll stop sprinting it down mid. I’m going to keep this simple. Easy words. Smart ideas. Some sarcasm. A tiny bit of pain.
Before we start: my vibe and how I test patches

I’m that person who locks ranked within an hour of the patch. I don’t recommend it, but I do it. I run a small sample of games across roles, watch pro scrims when I can, check high-elo streams, and then bully my friends to test counter picks. I care about how champs feel in lane, jungle pathing pace, objective control (Dragon, Rift, Herald, Baron—yes, they still exist), and if my team can execute without needing a TED Talk.
If you’re totally new to League, here’s the wild ride you signed up for: League of Legends overview. And if you forgot which champion does what—and no judgment, the list is long—this is your cheat: complete champion list.
Quick “Table” You Can Screenshot (Role, Safe Picks, Why They Work)
- Top Lane: Darius, Aatrox, Mordekaiser — bully lanes, simple win conditions, strong 1v2 potential.
- Jungle: Rek’Sai, Briar, Viego, Kha’Zix — early gank pressure, high tempo, reset or invade tools.
- Mid Lane: Annie, Ahri, Syndra, Anivia — reliable CC, pick power, and wave control for roams.
- ADC: Jinx, Kai’Sa, Ezreal, Ashe — safe scaling or poke, easy teamfight plans.
- Support: Rell, Nautilus, Blitzcrank, Thresh, Senna — hard engage or annoying utility; pick one and go.
That isn’t a religious doctrine. It’s just what works, fast, in solo queue without needing a 5-man podcast to play the comp.
Top Lane: Easy Bullies That Don’t Ask For Much
Darius
In my experience, Darius is the school principal of top lane. He doesn’t ask. He tells. He trades hard at level 1–3, stacks bleed, and forces early sums. Freeze the wave near your tower. Ward once. Profit. If you’re up against a ranged menace like Kennen or Quinn, just keep the wave manageable and wait for a gank. The dunk resets make late fights silly.
Aatrox
I’ve always found that Aatrox shines when people forget how to dodge the Q sweet spots. Spoiler: they forget. Sustain is busted in long fights. His teamfight is clean. If your team has no front line, Aatrox acts like one. Build bruiser with a bit of resist. Don’t overthink it.
Mordekaiser
What I think is that Morde is training wheels for carrying side lanes. Click R. Kidnap their fed jungler or ADC. Do objective while their carry screams in Narnia. Into tanks or bruisers, Morde just refuses to die and turns 1v2s.
Other safe picks
- Camille for outplay addicts. True damage and flanks.
- Garen if you want fewer buttons. Spin. Silence. Execute. It works.
- Malphite for anti-AD comps. Press R and collect LP.
Jungle: Tempo, Vision Denial, Early Fights
Rek’Sai
Rek’Sai is the queen of early skirmishes. Tremor Sense is wall hacks for bad laners. Path to level 3 gank, blow flashes, and chain objectives. Her burrowed knock-up sets up lanes that don’t know how to set themselves up (so, most lanes).
Briar
I was skeptical. Then I watched Briar dive level 3 with Ignite like a feral raccoon and walk out with Triumph. Her engage is kind of “no brakes,” but that’s half the charm. Snowballs fast. If you hate yourself, try the lethality build. If you want consistency, go bruiser and breathe.
Viego
Reset city. Viego farms fast, duels well, and becomes your enemies when they int (which they will). If your lanes can win 2v2, Viego is premium.
Kha’Zix
For solo queue pick power, Kha is always a threat. Isolated targets, bush plays, mid-game one-shots. Track wards, sweep often, punish overextended side lanes.
Other notes
- Sejuani if your team needs engage and melee synergy.
- Udyr for players who love perma-farm into bruiser duels. Objective bully.
- Elise if you want early dive fiesta. High risk, high YouTube.
Mid Lane: CC, Wave Control, and Roam Timers
Annie
Hot take: Annie is still cracked in solo queue. Point-and-click stun. Simple wave clear. Punishes low-MR builds. You don’t need five fingers to land Tibbers. And yes, that’s the point.
Ahri
Mobile, safe, charms carries who face-check. Roams feel natural after level 6. Ahri’s damage is fine, but her reliability is why she’s here. Pick targets. Don’t waste your ult dashes just for style.
Syndra
She bullies lanes that lack mobility and deletes people mid-game. Great at dragging fights into her zone. Peel with scatter, nuke with ult. If you can farm and not die, Syndra pays you back later.
Anivia
A bit niche, but when you get it, you never un-get it. Wall + stun + perma-slow zone. She forces people to fight where you want. If the enemy comp has no reliable dive, Anivia prints LP.
Other mid picks
- Viktor for slow scaling and teamfight control.
- Neeko for pick comps and chaos plays.
- Kassadin if they are triple AP and you enjoy hitting 16 while the enemy has therapy.
ADC: Safe Scaling and Poke That Doesn’t Miss Much
Jinx
I call Jinx “the win-more grenade.” If your team can front line even a little, she gets 2 items and the game flips. Her mid-game with resets is silly. Just don’t die. Yes, easier said than done. Play with your support, don’t solo path to river popcorn.
Kai’Sa
Mixed damage, mobility, follow-up on CC. She thrives off picks and piles on kills fast. I like her when my mid or support has reliable engage. Shields help.
Ezreal
For the risk-averse among us. Arcane Shift saves average players from 10 deaths a game. Poke, farm, scale. Keep tempo with smart recalls and you feel unkillable later.
Ashe
Utility god. Hawkshot for vision, arrow to start fights. If your team needs engage and your support is allergic to Flash-Tibbers, Ashe covers it. Lane is basic, mid-game is huge.
Also viable
- Miss Fortune for simple damage in clumped fights.
- Samira with hard engage supports. Feast or famine.
- Vayne into heavy tanks or short range. Mechanical tax applies.
Support: Engage Wins Low Elo, Vision Wins High Elo (Both Are Good)
Rell
She jumps in, locks people down, and refuses to be ignored. If your team can follow up, fights start and end on your terms. Great into squishy comps that stack mid.
Nautilus
Point-and-click “you’re playing now.” His ult finds the right target even if you don’t. Roam timers are clean, and his hook punishes every bad positioning sin in lane.
Blitzcrank
Yes, it’s coinflip. Yes, it still wins games. If you hit one good grab early, you snowball dragon fights. Just don’t spam hook on cooldown. Wait for minion windows, punish greedy ADC pathing.
Thresh
Longer learning curve, bigger ceiling. Lantern saves, pick tools, peel, engage. Thresh is Swiss Army utility. If you main support, he’s a forever pick.
Enchanters?
- Senna for mixed damage and poke lanes.
- Milio if your team has a hyper-carry. Buffs make bad fights look fine.
- Lulu with Jinx/Kog comps. Boring, effective. You’ll get flamed and still win.
Blind Pick Safety and Ban Priorities
In solo queue, you want “blindable” champs—picks that don’t explode if countered. For me, that’s Annie mid, Aatrox top, Rek’Sai jungle, Ezreal ADC, Nautilus support. All handle most matchups without crying.
As for bans, I rotate based on tilt risk. If you hate getting one-shot from fog, ban Kha’Zix. If your top lane can’t handle bruiser bullies, ban Darius or Camille. If your team has no engage, ban Rell or Nautilus. Keep one slot for whatever hard-counters your main.
Micro “Tables” (Simple Role Cheat Sheets)
Top Lane: Matchup Flow
- Melee vs Melee: Trade level 1–3, crash 3rd wave, ward, reset.
- Vs Ranged: Thin wave, hold freeze near tower, call jungler at level 3–4.
- Wave Management: Slow push for dive with jungler; freeze to punish greedy recalls.
Jungle: First Clear Ideas
- Invade Style (Rek’Sai/Kha): Red → raptors → mid gank window → invade opposite buff.
- Gank Style (Briar/Elise): Buff → buff → gromp → level 3 lane dive if sums are down.
- Farm Style (Udyr/Viego): Full clear to 3:15, prio scuttle, ping lanes off fights.
Mid Lane: Win Conditions
- Control Mages (Syndra/Anivia): Ward one side, hug that side, crash wave on timer, roam or reset.
- Assassin/Skirmish (Ahri/Neeko): Set up fog plays, ping arrow/tp timers, punish no-flash mid.
ADC: Safety First
- Farm to 2 items, fight with front line, don’t path alone into river. Literally just don’t.
- Track enemy engage CDs. If Naut hook is down, step up for 10 seconds. Then back away.
Support: Vision and Picks
- Control wards on common paths: pixel brush, tri, dragon pit, enemy raptor ramp.
- If playing hook champ, sit in fog. Force them to respect bushes. Patience wins hooks.
Builds and Runes: Keep It Boring, Keep It Strong
I’m not going to spew item thesis pages. Items change. Principles don’t:
- Bruisers: Health + damage + a dash of resist. Don’t stack three pure damage items and cry when you explode.
- Assassins: Lethality or burst AP, then survivability (stopwatch, GA) for one more rotation.
- Mages: Mana/sustain early, pen later. Don’t skip a defensive slot if they have four divers.
- ADCs: Two-item spikes are your religion. Pick a sustain option (shield, vamp, lifesteal) if you’re getting dove.
- Supports: Engage = tank+CDR; Enchanter = mana+heal/shield amp. Buy pink wards like taxes.
Synergy Nuggets That Actually Matter
- Nautilus/Rell + Kai’Sa or Samira: Follow-up dives feel automatic.
- Ashe/Varus poke + control mage mid: Objective fights start before they start.
- Viego/Kha + Syndra/Annie: Stun into delete into reset.
- Mordekaiser + objective calls: Ult their smite at 2k. Secure. Walk away smug.
Counterpicks Without Needing a Spreadsheet

- Darius hates kiting: Ashe slows, ranged tops, or heavy peel makes him sad.
- Aatrox struggles vs hard CC chains: Naut + burst mid ruins him.
- Kha’Zix hates grouped vision: Stack control wards, hug your team, he becomes a grasshopper.
- Jinx folds to hard dive: Rell/Nocturne/Malphite on her face. If you pick Jinx, take peel.
- Anivia melts to mobility + tenacity: If they have three dashes each, maybe pick Syndra instead.
Solo Queue vs Pro Meta (Why You’re Confused)
Pro play is coordinated. Five players, one plan, practiced setups. Solo queue is… chaos with microphones. Champs that need perfect team follow-up can flop in solo. Champs with point-and-click CC and low execution usually overperform.
If you want the deep history of the game and how champs evolved, the rabbit hole is here: League basics and history. For champion-specific study sessions, click this and lose a weekend: every champion list.
Climbing Mindset You Don’t Want To Hear
- Play 2–3 champs per role. Not ten. Mastery beats novelty.
- Ping, type less. If your fingers are in chat, they’re not farming.
- Track summoners. Flash down? That’s a timer for free gold.
- Reset on good waves. Don’t die with 1.5k gold in pocket. It hurts my soul.
- Objectives over dives after 12 minutes. If dragon is up, stop chasing support players to Narnia.
My “Table-ish” Champion Shortlist By Role
Top Lane (Safe to Blind, Easy Plan)
- Darius — Win lane, win game. Simple trades, zone control, resets.
- Aatrox — Teamfight bruiser with outplay room. Good in most comps.
- Mordekaiser — Point-and-click isolate for objectives and side lanes.
Jungle (Tempo and Punish)
- Rek’Sai — Early ganks, invade windows, strong duels.
- Briar — Dive machine, snowball pressure.
- Viego — Reset abuse, great in skirmishes.
Mid (CC and Wave Control)
- Annie — Stun bot with big burst. Roams fine.
- Ahri — Mobile picks, safe laning.
- Syndra — Lane prio and reliable nuke.
ADC (Scaling or Poke)
- Jinx — Teamfight carry if protected.
- Kai’Sa — Hybrid damage, follows engage.
- Ezreal — Safe poke, low death count.
Support (Engage First, Enchanters If Comp Demands)
- Nautilus — Point-and-click engage.
- Rell — Wombo lock-down.
- Blitzcrank/Thresh — Pick makers with flavor.
How I Actually Pick In Draft (Real-World Flow)
- See my team: Do we have engage? If no, I fill it (Naut/Rell/Annie).
- Enemy early game: If they have triple losing lanes, I pick tempo jungle (Rek’Sai) to punish.
- My lane matchup: If blind top, I avoid Fiora/Yasuo “skill checks” and go Aatrox/Morde.
- Synergy: If my ADC locked Kai’Sa, I grab a hard engage support. If my mid is Viktor, I go front line in jungle/top.
Common Mistakes That Lose Free Games
- Forcing fights with no vision. Jungle diff is often just ward diff.
- Splitting when Baron is up. If you’re bot with no TP at 25, you’re a spectator.
- Chasing supports after a pick instead of starting dragon. Objectives are win conditions. KDA is not LP.
- Ignoring wave states before fights. If your side waves are crashing into you, you’re bleeding gold.
Want Faster Improvement?
I do a lot of VOD reviews—mine and others’. It’s boring. It works. If you want outside eyes, I’ve had good experiences testing a few top esports coaching platforms. Don’t expect magic. Expect someone to say “hey, stop dying for that wave” and be right.
Patch Patterns I Watch
- Small nerfs to top dogs rarely delete them. If a champ was S-tier, they usually stay A-tier.
- Buffs to items that add survivability make engage supports and scaling ADCs feel great.
- Jungle XP tweaks shift early pathing. Meta settles around who hits key levels fastest.
- When anti-heal gets cheaper, Aatrox/Darius/Morde lose a tiny bit of juice. Play cleaner.
When I Say “Best,” What I Mean
For me, the best picks are the ones that still work when your team forgets minions exist. They don’t need perfect peel. They don’t need four-item spikes to be relevant. They have a clear plan: push, pick, or scale safely. That’s why my lists look like this and not like a pro scrim sheet. So when someone asks me for the best hero picks for latest lol patch, I say: grab the low-execution bullies and the reliable control champs. Then play the map.
Role-by-Role “Mini Tables” With Play Plans
Top Lane “Plan in One Line”
- Darius: Trade early, freeze, call jungler, snowball plates.
- Aatrox: Sustain, wait for cooldown windows, win long fights.
- Morde: Farm to 6, ult key target on objectives, shove sides.
Jungle “Plan in One Line”
- Rek’Sai: Hit level 3, force sums, invade on prio, Herald on spawn.
- Briar: Dive with prio lanes, snowball dragons, buy armor if behind.
- Viego: Skirmish around mid, play for resets, secure second Herald.
Mid “Plan in One Line”
- Annie: Hold stun, roam on push, R on carry, sweep fog.
- Ahri: Charm punish no-flash targets, hover sides, don’t waste ult.
- Syndra: Keep prio, ward deep one side, pick with scatter, nuke.
ADC “Plan in One Line”
- Jinx: Farm safe, hit 2 items, front-to-back fights only.
- Kai’Sa: Follow hard engage, clean up with ult, respect vision.
- Ezreal: Poke, kite, low death count, objective setups.
Support “Plan in One Line”
- Nautilus: Force flashes early, chain ganks mid, sit on carries late.
- Rell: Find multi-man engage timers, don’t dive alone, ping follow-up.
- Blitz/Thresh: Play fog, punish pathing, reset vision after picks.
Random Tips That Saved Me LP
- Buy a control ward on every back. If you can’t afford it, you backed wrong.
- Junglers: mark the next camp in your head while fighting. Efficiency wins time.
- Mids: shove before roaming. Lost plates hurt your soul and your Nexus.
- Top: if bot is winning, don’t TP to a doomed fight. Trade for Herald and plates.
- ADCs: fight on your pinks. If your support wards river, you don’t need to face-check it with your face.
FAQ: Real Questions I Keep Getting
- Q: I’m hard-stuck Silver. What two champs should I main mid? A: Annie and Ahri. Low stress, big impact, easy to learn.
- Q: What’s the easiest jungle for beginners right now? A: Viego or Udyr. Simple clears, forgiving fights.
- Q: My support won’t engage. What ADC should I play? A: Ezreal or Ashe. You bring your own safety or utility.
- Q: Is Darius still good if they pick Quinn? A: It’s rough. Ask for ganks, hold freezes, or swap to Malphite/Morde next time.
- Q: How do I stop dying to ganks mid? A: Ward one side, hug it, and back off when the enemy mid goes dark. Track the jungler’s camp timers.
If you made it this far, you probably care enough to win more. Or you’re procrastinating homework. Either way, queue up. Pick something simple that hits hard. I’ll see you in river, pinging “?” at the same bush like we always do.

John here, your source for all things competitive gaming! I cover the latest eSports news, tips to level up your play, pro interviews, and meta analysis to keep you ahead of the curve. Let’s get tactical!
I appreciate the straightforward advice on picking strong champions in each role. Time to climb that solo queue ladder!
Love the blend of humor and practical tips in this article. Great read for improving gameplay strategies.
Great article! Appreciate the straightforward advice on meta picks for each role. Easy to understand and implement.
Love the practical advice for climbing elo in solo queue – Darius as school principal is spot-on.
Great meta analysis, clear picks for each role. Info like this makes climbing easier and more fun.